And any time a unique drops now, it used to feel special. As for healing concerns, I'd recommend advising the rest of the party to take some Healing Belts as well. If power is the issue for keeping them in a different loot pool, which I assume it is by design, then all Uniques should just feel as powerful. You might want to check out this thread if you need additional help for your Warblade. I believe Uber Uniques should just be part of the regular Unique loot pool. These items, to me as a player (it's all subjective) feel like fringe RNG that is gatekeeping content. Yes I know we can try and get them through some bosses and higher tiers, but we've still never seen one. Uber Uniques are still a significant downer for my wife and I. Fury generation is a consideration early on, but once that's solved this build can clear anything in the game. Advice on weapons, tactics, equipment, as well as personal assessments and a general walkthrough of how to build a superior character. However, Barbarians have a better skill list for outside of combat. Against the Barbarian, I think it favors the Warblade and Spellsword a little becasue they are more versatile in combat with the options they get. When played correctly you can gather and kill groups of monsters and rapidly move on. A guide on how to build a character capable of taking on entire armies and castles alone, or with a small force (less than 10). In a stricty combat approach the Warblade and Swordsage are better, but then so is the Fighter and Barbarian. At least that is the impression I get when every time I see an end game build, it has these. This is a staple from the Diablo franchise and is an amazing leveling build for Barbarians. I believe we have an issue when these Uber Uniques are seemingly required in order to do some of this content. Immortal Heart Barbarian Paragon Immortal Heart Barbarian Vampiric Powers Immortal Heart Barbarian Gear & Affixes Immortal Heart Barbarian Gems & Consumables Immortal Heart Barbarian Overview Immortal Heart Barbarian Skills If you'd like to learn more about the Immortal Heart Barbarian, be sure to check out the links below! This build is satisfying, lethal, and absurdly tanky, but it simply can’t be executed effectively unless you’ve put in the time farming Duriel, been extremely lucky with Uber Unique drops, or both. And while not essential to this build, the damage, Maximum Life, and self-healing we receive from makes it incredibly strong. The Damage Reduction and Skill Ranks provided by increase our survivability, damage, utility, and mobility. The Critical Strike Damage from and guaranteed Critical Strikes from pretty much double our damage output, keeping us offensively competitive beyond the early Tiers of Abattoir of Zir. allows us to spend Fury rapidly, providing strong healing from that also regenerates Fury through. The biggest downside to this build is the fact that it essentially requires three Uber Uniques -, , and - and strongly recommends a fourth. You can use Potent Blood acquired from Blood Seekers to upgrade your Vampiric Powers from Level 1 to Level 3.There isn’t much room for customization here, though Fury-generating Aspects like and can be substituted for.Powers require varying amounts of different types of Pacts, pay attention. Once you have equipped the right Pact Armor pieces, you can activate Vampiric Powers in the Sanguine Circle through the character screen.Cleansing Acid can be altered at the Alchemists to target 1 of the 3 Pacts only. You can use Cleansing Acid - All to remove all Pacts from a piece of Armor and place new Standalone Pacts to meet your Powers requirements to activate.Helms & Boots can have up to 3 Pacts, Pants can have up to 4, Chest & Gloves can have up to 5.Pacts can roll only on Armor pieces ( Helm, Chest Armor, Gloves, Pants, Boots). ![]()
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